 |
 |
! Unlike traditional adventure games, Robin Hood is a very non-linear game.
After the introduction the player is given a totally free hand to plan the
actions which help Robin to achieve his ultimate goal. It is up to the
player to gather the necessary information, tools (icons) and friends
(Merry Men) which help Robin to complete his mission. This is done by
wandering around the game world, interacting with people, solving puzzles
and performing various deeds.
The player also needs to keep up with the general ongoing events of the
game world - everything in the game happens in realtime so it is sometimes
necessary to be in the right place at the right time. The game gives
subtle hints - for example, the trumpet sound usually means there's some
important announcement given in the castle yard the player might want to
hear. The main character is also eager to point out if there's something
interesting happening nearby - it is up to the player to decide whether it
is important enough to stop Robin's current activities and check them out.
There are several ways to win the game. Due to the real time nature of the
game it is quite easy to miss some secrets the game offers but still
complete the mission - finding these secrets offers some additional replay
value after the player has completed the game the first time.
(unknown reviewer) |
|
 |
|
 |